<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-19433700</atom:id><lastBuildDate>Thu, 17 Dec 2009 13:39:02 +0000</lastBuildDate><title>All Things Lego</title><description>Lego sets, Mindstorms, MLCad, LDraw, 3D rendering, POV-Ray, and anything else related to Lego.</description><link>http://lego.velociworks.com/blog.html</link><managingEditor>noreply@blogger.com (Jeff)</managingEditor><generator>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-6867987168459843905</guid><pubDate>Sun, 29 Apr 2007 02:49:00 +0000</pubDate><atom:updated>2009-12-17T06:39:02.673-07:00</atom:updated><title>Rendering Lego</title><description>&lt;a href="scenes/Pov-Ray/lego/7236"&gt;&lt;img src="scenes/Pov-Ray/lego/7236/slides/7236_1c.jpg" width=360 align=left border=0&gt;&lt;/a&gt;I've been getting more and more of my "official" legos put into &lt;a href="http://www.lm-software.com/mlcad/"&gt;MLCad&lt;/a&gt; format.  I'm then doing 4 views of the scene rendered in &lt;a href="http://www.povray.org"&gt;Pov-Ray&lt;/a&gt;.  Most of the final detail renders in 720p resolution with high anti-aliasing and two-pass radiosity settings are taking just about 46 hours for each image.  I'm really not happy with the anti-aliasing in &lt;a href="http://www.povray.org"&gt;Pov-Ray&lt;/a&gt;, and I may try to render an image at 4x and then anti-alias it down in a post process image tool.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;One thing that has really made a difference, is lighting.  This is a &lt;i&gt;light&lt;/I&gt; ray tool, and the importance of good lighting is critical.  Doing a two-bounce radiosity also adds a lot to illuminate the model, and the background (namely the sky sphere) makes a HUGE difference on how dark the scene is.  A single point light, like the sun, only illuminates so much, and it can tend to glare and shine/reflect off the model surface.  But with a blue or grey sky sphere, there is a lot of soft natural light that helps light the model (the difference between a black sky and a blue one is shocking on the render).&lt;br /&gt;&lt;br /&gt;I sure hope the great efforts at &lt;a href="http://www.ldraw.org"&gt;LDraw.org&lt;/a&gt; continue to put out some of the GREAT models for all the lego parts.  Without them, making all these great renders would be impossible.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-6867987168459843905?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2007/04/rendering-lego.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-116170122835577338</guid><pubDate>Tue, 24 Oct 2006 12:30:00 +0000</pubDate><atom:updated>2006-10-30T19:58:29.843-07:00</atom:updated><title>Lego Star Wars 2 Cutscenes</title><description>I recorded all the cutscenes from Lego Star Wars 2, &lt;a href="blogpics/Lego Star Wars-IV A New Hope.wmv"&gt;Episode IV&lt;/a&gt;, &lt;a href="blogpics/Lego Star Wars-V Empire Strikes Back.wmv"&gt;Episode V&lt;/a&gt;, and &lt;a href="blogpics/Lego Star Wars-VI Return of the Jedi.wmv"&gt;Episode VI&lt;/a&gt; and posted them up.  Hope you like them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-116170122835577338?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/10/lego-star-wars-2-cutscenes.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-115936738616906600</guid><pubDate>Wed, 27 Sep 2006 12:23:00 +0000</pubDate><atom:updated>2006-10-06T14:40:43.706-06:00</atom:updated><title>POV-Ray work</title><description>&lt;a href="scenes/Pov-Ray/lego/4501"&gt;&lt;img src="blogpics/landspeeder.jpg" align=left alt="Luke Skywalker's Landspeeder" border=0&gt;&lt;/a&gt; I have begun working on &lt;a href="http://www.povray.org"&gt;Pov-Ray&lt;/a&gt; renders of my &lt;a href="scenes/Pov-Ray/lego"&gt;virtual lego sets&lt;/a&gt; again.  I'm trying to get some more realism into the scenes (like grass, sand, trees, realistic sky/cloud maps, height field mountains/terrain).  I'm also beginning to put more than just the single model in the scenes (trying to get full realistic "scenes").  Eventually, I'll try to get some of the .mdl and .pov code up on the downloads page, but it is all changing so much right now (as I learn more things about ray tracing).&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="585" target="_top" href="scenes/Pov-Ray/lego/585/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/585/thumbs/585_1a.jpg" width="120" height="96" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;585&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="712" target="_top" href="scenes/Pov-Ray/lego/712/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/712/thumbs/712_1a.jpg" width="120" height="96" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;712&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="851" target="_top" href="scenes/Pov-Ray/lego/851/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/851/thumbs/851.jpg" width="120" height="90" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;851&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="4500" target="_top" href="scenes/Pov-Ray/lego/4500/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/4500/thumbs/4500a.jpg" width="120" height="96" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;4500&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="4501" target="_top" href="scenes/Pov-Ray/lego/4501/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/4501/thumbs/4501_1a.jpg" width="120" height="96" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;4501&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="7166" target="_top" href="scenes/Pov-Ray/lego/7166/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/7166/thumbs/7166_1a.jpg" width="120" height="96" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;7166&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="7256" target="_top" href="scenes/Pov-Ray/lego/7256/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/7256/thumbs/7256.jpg" width="120" height="90" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;7256&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;td valign="bottom" width="120"&gt;&lt;a title="8859" target="_top" href="scenes/Pov-Ray/lego/8859/index.html"&gt;&lt;img class="image" src="scenes/Pov-Ray/lego/8859/thumbs/8859_1a.jpg" width="120" height="90" border=0 alt=""&gt;&lt;br&gt;&lt;small&gt;8859&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-115936738616906600?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/09/pov-ray-work_27.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-115936795177704105</guid><pubDate>Wed, 27 Sep 2006 02:47:00 +0000</pubDate><atom:updated>2006-09-27T08:41:00.296-06:00</atom:updated><title>New lego sets</title><description>&lt;img src="blogpics/star_destroyer.jpg" align=left alt="UCS Star Destroyer"&gt; I placed an order for just over $1200 of sets last week.  They got here tonight.  I picked up a ton of Star Wars stuff (both the UCS and new Star Destroyer, UCS AT-ST, UCS Darth Vaders Tie, UCS Sandcrawler, Jabba's Sail Barge) and some technic sets (Tow Rig, Crane Crawler, Dune Buggy (Tractor), Forklift).  I can't believe how big that UCS Star Destroyer box is.  I'm tempted to not open it (damn...I SHOULD just buy 2 or 3 more, because you KNOW they will be $500 as soon as Lego takes them off the market).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-115936795177704105?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/09/new-lego-sets.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-115798453354561528</guid><pubDate>Mon, 11 Sep 2006 12:05:00 +0000</pubDate><atom:updated>2006-09-14T16:29:00.260-06:00</atom:updated><title>Improved Lighting and using radiosity in my renders</title><description>&lt;a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1582312"&gt;&lt;img src="blogpics/blackcat.jpg" border=no alt="Koyan" align=left&gt;&lt;/a&gt;Found a really good article in the &lt;a href="http://www.lugnet.com/~1495/brickjournal"&gt;4th Issue of Brick Journal&lt;/a&gt; about rendering legos, setting good lighting, and correcting colors.  There is a great link to &lt;a href="http://guide.lugnet.com/color"&gt;Lego Colors&lt;/a&gt;, with full include files.  There is also a great &lt;a href="http://www.brickshelf.com/gallery/Koyan/Tutorial"&gt;Tutorial&lt;/a&gt; that shows various lighting progressions with &lt;a href="http://www.pov-ray.com"&gt;POV-Ray&lt;/a&gt; on the &lt;I&gt;5571 Black Cat&lt;/I&gt; set (it looks like this was the bulk of what was used for the Brick Journal article).  The renders look phenomenal with the switch to radiosity processing, however, they have pushed my render times up from under 30 minutes on a 1280x1024 AA scene, to over 6 hours on a P4-2.8GHz with 2GB of RAM!  But the results are pretty impressive.  I hope to get one of the new Intel Core Duo processors soon, and hopefully &lt;a href="http://www.pov-ray.com"&gt;POVRay 3.7&lt;/a&gt; with SMTP is working better there.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Below are some pictures of the difference between using radiosity and the best lighting I could come up with on two tractor models (851 and 8859).  Note how, first of all, the more realistic colors look with the new includes, and also how much better the model is lit with the radiosity modes (you don't get dark shadows and specular blinding reflections quite as much, because most of the lighting is coming from a natural ambient radiosity light).  New mode is on the left.  Render times (for a 1280x1024 AA scene) went from around 25 minutes the old way to around 1:15 with tweeked radiosity (no HDR) "fast" settings.  I can get it to look just a little better (although that is a bit subjective on different models) if I crank it up to the 2 pass hi quality, but that was taking over 6 hours per render.  I also spent more time on the POVRay code and managed to get a better way to set the camera angle and use the clock to rotate through 4 different angles (45, 135, 225, 315) around a central focal point that is NOT on the origin (vector math actually comes in handy!!).  Anyway, I'm playing with some other things, like adding barns and lego "fence posts" to the scene, and played around with some grass include files, but when you get too much grass patch in the scene, I end up blowing up even my 2GB render space...grin...and that is with VERY sparse grass and a very limited patch.  Makes sense, once you start exponentially increasing the blade counts (at one point I was up over 2.5 billion tokens rendered in the scene...I don't know where it was when it failed).&lt;br /&gt;&lt;center&gt;&lt;img src="blogpics/851_compare.jpg" alt="New radiosity and old renders"&gt;&lt;br /&gt;&lt;img src="blogpics/8859_compare.jpg" alt="New radiosity and old renders"&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-115798453354561528?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/09/improved-lighting-and-using-radiosity.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-114201227352564581</guid><pubDate>Fri, 10 Mar 2006 17:15:00 +0000</pubDate><atom:updated>2006-03-10T11:04:50.290-07:00</atom:updated><title>Ray traced landscape scene thoughts</title><description>In my quest to produce better and better lego renders, I'm slowly getting sucked into a whole range of rendering things.  It seems like ray tracing and terrain generation is right up my alley.  The technical description, in a nutshell, for it is &lt;I&gt;mathematically representing real world imagery through light tracing and fractal generation (for terrain) with less "artistic" concern or skills.&lt;/I&gt;  Yup, that's pretty much me.  I'm finding myself wondering how a certain cloud pattern I see on the way home would be mathematically represented, and what height field I would use (would it be 2 cloud layers or not).  How did they (don't ask me who &lt;I&gt;they&lt;/I&gt; is) get that cool light ray to shine through the misty cloud scene, and noticing how the snow is scattered on just one side of the mountains from a directional snow storm, and could I do that in terragen.  Whoa...too freaky.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;So, next, I'm looking for ways to get &lt;a href="http://www.povray.org"&gt;povray&lt;/a&gt; to render some of these height fields and landscapes rather than having to render them in &lt;a href="http://www.planetside.co.uk/terragen/"&gt;Terragen&lt;/a&gt;, then match from the &lt;a href="http://www.planetside.co.uk/terragen/"&gt;Terragen&lt;/a&gt; lighting to the pov render and mask off the model pov render (as well as shadows), which never looks "quite right" when the shadow is on a flat white floor, rather than the actual terrain, and combine all that in a post-process image alpha channel merge.  It would be much easier to find a better way to render the whole scene (landscape and all) in &lt;a href="http://www.povray.org"&gt;povray&lt;/a&gt;.  I know &lt;a href="http://www.dartnall.f9.co.uk/forester/"&gt;Forester&lt;/a&gt; can pull in simple model objects from &lt;a href="http://www.povray.org"&gt;povray&lt;/a&gt; and can render &lt;a href="http://www.planetside.co.uk/terragen/"&gt;Terragen&lt;/a&gt; terrain files (though none of the surface map textures or clouds and cool water), but it is not nearly as good as &lt;a href="http://www.povray.org"&gt;povray&lt;/a&gt; or &lt;a href="http://www.planetside.co.uk/terragen/"&gt;Terragen&lt;/a&gt; can do with the various objects separately.  So, I'm looking for better ways to get believable landscape and cloud/water scenes rendered in &lt;a href="http://www.povray.org"&gt;povray&lt;/a&gt;.  Looks like &lt;a href="http://www.imagico.de/lotw2/index.html"&gt;Christoph's Landscape of the Week&lt;/a&gt; is exactly what I want/need.  Also, some &lt;a href="http://www.ignorancia.org/tierra.php"&gt;more work&lt;/a&gt; by Jaime at &lt;a href="http://www.ignorancia.org/"&gt;The Persistance of Ignorance&lt;/a&gt; page.  I'm going to have to spend some more time with it (and I even found some include files for believable lightening and rain effects for &lt;a href="http://www.povray.org"&gt;povray&lt;/a&gt;).  Also, &lt;a href="http://news.povray.org/povray.text.scene-files/message/%3C4208bb1d%241%40news.povray.org%3E/#%3C4208bb1d%241%40news.povray.org%3E"&gt;this&lt;/a&gt; is some pretty simplistic code sample for some random mountain chains that might work if you fix the camera in the correct place...just very specific and no clouds, or snow).&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-114201227352564581?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/03/ray-traced-landscape-scene-thoughts.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-114174823782050067</guid><pubDate>Tue, 07 Mar 2006 05:15:00 +0000</pubDate><atom:updated>2006-03-08T17:34:04.880-07:00</atom:updated><title>Scene Renders page</title><description>Got a new render with the fallen Rebel Soldiers and the Stormtroopers (without the helmets, still) put up on my &lt;a href="scenes/index.html"&gt;Render Scenes Image Gallery&lt;/a&gt; page.  There are also images there of work in &lt;a href="http://www.planetside.co.uk/terragen/"&gt;Terragen&lt;/a&gt; landscape scenes.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-114174823782050067?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/03/scene-renders-page.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-114166816352178469</guid><pubDate>Mon, 06 Mar 2006 05:47:00 +0000</pubDate><atom:updated>2006-03-06T22:35:27.386-07:00</atom:updated><title>POV-Ray Lego Renders</title><description>I finally got some time this weekend to go back and work on some Lego POV-Ray renders.  Unfortunately, it looks like a LOT of star wars parts are still missing from the Ldraw.  Namely, there aren't ANY stormtrooper helmets defined.  So, it is going to make designing my openening scene from Star Wars IV: A New Hope pretty hard.  Grin.  I got most of the set done for the part where Darth Vader strolls into Princess Leia's cruiser after blowing a hole in the access hatch and the Storm Troopers fight it out with the Rebels, while looking for the stolen plans to the Death Star.  I'm going to add some mini-fig "place holders" until I figure out what to do for storm troopers...&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="blogpics/newhope.jpg" alt="Star Wars IV: A New Hope"&gt;&lt;BR&gt;&lt;a href="blogpics/scene_50.png"&gt;&lt;img src="blogpics/scene_50.png" border=no width=720 alt="50% White Lighting"&gt;&lt;/a&gt;&lt;BR&gt;&lt;a href="blogpics/scene.pov"&gt;POV-Ray scene.pov&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;One thing I'm finding with ray tracing, is that lighting is everything (duh...not sure why that didn't occur to me before).  It was sort of obvious when doing the X-Wing in space before, but it is really becoming obvious with this latest render attempt.  I really am having a hard time with how reflective the lego blocks are (I remember seeing this on the Snow Speeder too).  I get too much texture shadow on some bricks (making them appear gritty/grainy, like on the upper slopes) and too much reflected light on others.  I am going to try to add some ground fog, and maybe some smoke effects, which may help disperse the light a little, but the way this renders right now, it looks way too clear and reflective.  Sigh.  Below is an example of the original scene and my attempts to match it (full size is a 2.35:1 aspect ratio 1405x600 anti-aliased scene).  I have to get this right before I can even THINK about annimating Darth (which I also did a quick little work on shown below)...this is going to be a lot harder than I thought.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="blogpics/darth_vader_walk.gif"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;My initial attempts to add some variable density scatter media to the full scene ended up taking 9 hours of render time to get through just 33% of the scene on my P4-2.8GHz with 2GB of RAM (with no real noticeable improvements on what I was seeing), so I canceled that.  White fog just makes everything look like a flash bang went off.  I think I'm going to have to spend some more time learning about POV-Ray and working with the lighting sources.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-114166816352178469?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2006/03/pov-ray-lego-renders.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-113492534018549172</guid><pubDate>Sun, 18 Dec 2005 16:46:00 +0000</pubDate><atom:updated>2005-12-18T10:02:20.200-07:00</atom:updated><title>Lego Star Wars</title><description>If you love &lt;a href="http://www.lego.com"&gt;Lego&lt;/a&gt; or &lt;a href="http://www.starwars.com"&gt;Star Wars&lt;/a&gt;, you owe it to yourself to get a copy of &lt;a href="http://games.teamxbox.com/xbox/1054/LEGO-Star-Wars/"&gt;Lego Star Wars&lt;/a&gt; for the &lt;a href="http://www.xbox.com"&gt;XBox&lt;/a&gt; or other gaming platform.  It can be found for $19 these days, and it is probably one of the best and well made games I've ever seen.  It has good puzzles, awesome lego construction, follows the first three episodes quite well, great mixed game play and story line.  Humorous &lt;a href="http://www.lego.com"&gt;Lego&lt;/a&gt; minifig animation, expression and acting, and great control (wish you could control the camera a bit, however).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-113492534018549172?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2005/12/lego-star-wars.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-113355952096831107</guid><pubDate>Sat, 03 Dec 2005 02:33:00 +0000</pubDate><atom:updated>2005-12-02T15:03:31.690-07:00</atom:updated><title>Lego's and Mech's...mmmm</title><description>So, as if Lego's and computers wasn't about as nerdy as you could get, why not lump in sci-fi mechwarrior in with it.  Cool!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.legomechwarrior.net"&gt;http://www.legomechwarrior.net/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.brickcommander.com/"&gt;http://www.brickcommander.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-113355952096831107?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2005/12/legos-and-mechsmmmm.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-19433700.post-113331993795093200</guid><pubDate>Wed, 30 Nov 2005 02:57:00 +0000</pubDate><atom:updated>2006-03-10T10:38:54.483-07:00</atom:updated><title>Rendering Lego's</title><description>I'm working hard to try to get the lighting right when rendering LDraw files in &lt;a href="http://www.pov-ray.org"&gt;Pov-Ray&lt;/a&gt;.  It is especially tough to get it looking right with realistic backgrounds.  The Lego parts just look fake-ish and too cartoonish in more realistic background settings.  I tried increasing the ambient lighting, dropping the direct lighting a little, changing the color just a bit (to match the purple nebula coloring) and backed the camera off just a bit on my X-Wing in nebula render.  I also increased the difuse settings (need to do some test renders to see if it is actually doing anything).  The next thing I think I need to look at, is the color choice settings in the ldraw_colors.inc and possibly pick some different, more earth-tone colors for better "real-life" renders.  Shrug.  It may be that a Lego DOES look out of place in real world settings.  Especially the older more vibrant colors that Lego use to use.  Actually, I've never really liked the colors used on the Lego Model 7191 UCS X-Wing (you can see comparisons of Luke Skywalker's Red Squadron fighter below).  The green tiles and some of the tan plates seem out of place.  I assume they were trying to make it looked patched together, ozonated, and dirty from lots of battles and not enough maintainance, but the Lego version needed duller plates and bricks, not tan and green colors.  I may have to really think about making the white more of a smoke/white, eliminate the tan and green colors and see if that renders better in space...&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="blogpics/galaxy1.jpg"&gt;&lt;img src="blogpics/galaxy1_tb.jpg" alt="Original render with default lights and AMB/DIF settings from L3PAO of 0.4/0.4"&gt;&lt;/a&gt; &lt;a href="blogpics/galaxy2.jpg"&gt;&lt;img src="blogpics/galaxy2_tb.jpg" alt="Changed the angle and zoomed back out but left lighting and AMB/DIF default"&gt;&lt;/a&gt; &lt;a href="blogpics/galaxy3.jpg"&gt;&lt;img src="blogpics/galaxy3_tb.jpg" alt="Rerendered with less lighting and a little more purple color and AMB/DIF of 0.3/0.8"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="blogpics/xwing1.jpg"&gt;&lt;img src="blogpics/xwing1_tb.jpg" alt="X-Wing Model from the right"&gt;&lt;/a&gt; &lt;a href="blogpics/xwing2.jpg"&gt;&lt;img src="blogpics/xwing2_tb.jpg" alt="X-Wing Model from the left"&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19433700-113331993795093200?l=lego.velociworks.com%2Fblog.html' alt='' /&gt;&lt;/div&gt;</description><link>http://lego.velociworks.com/2005/11/rendering-legos.html</link><author>noreply@blogger.com (Jeff)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>